Dollar Short and a Minute Late
I've been learning Godot, but I wanted the experience of finishing and sharing a more modest project than what I'm working on there. I stumbled across Bitsy and its' games and jams. So much accomplished with such simple means!
I loved the theme of Ritual for then upcoming Ritual 2 Bitsy Jam and decided to make an entry. I ended up taking a shine to Mosi, rather than Bitsy, and made a quick prototype on day 1. Then I totally ADHD-ed it until the last day of the Jam. It's so frustrating often not feeling properly in control of your own nervous system.
I powered out though, trying to thread the needles of ambition and completion in my unnecessarily limited time. Made the hard choice to de-scope some intended content, but I was gonna make it!
Then, BAM. Showstopping loop of a bug right as I was getting ready to export and submit. Couldn't get it resolved before the deadline. Game Jam officially missed. By an actual minute. I was so discouraged.
I walked away, moaned about it, came back, and fixed up the bug and last second polish, uploaded, and here I am blogging about it. In hindsight, I probably could've put up a draft before the deadline, and then tried to cram a fix, or release it right afterwards?
Hopefully this creates a painful memory that helps me manage my time better next time. My main goal was to finish a tiny project and actually upload it, which I did accomplish.
I'm happy with the game at present. I think I did a lot with the little engine. I'll probably rev it with dialogue and interaction intended for the first half soon, after I enjoy all the entries of the folks who submitted.
Files
Ritual II
A tiny game about practical magic.
Status | In development |
Author | space_craft |
Genre | Visual Novel |
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